Milo Jamjar: Unterschied zwischen den Versionen
Aus Die Chroniken von Samay
Leon (Diskussion | Beiträge) |
Leon (Diskussion | Beiträge) |
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Zeile 5: | Zeile 5: | ||
|Level = 0 | |Level = 0 | ||
|Rasse = [[Halfling]] | |Rasse = [[Halfling]] | ||
− | |Klasse = Sailor | + | |Klasse = Sailor Lvl. 0 |
|Background = Sailor | |Background = Sailor | ||
|XP = 0 | |XP = 0 | ||
Zeile 23: | Zeile 23: | ||
{{Charaktersheet | {{Charaktersheet | ||
− | |AC = | + | |AC = 14 |
− | |Initiative = + | + | |Initiative = +3 |
|Speed = 25 | |Speed = 25 | ||
− | |Hit Pints = | + | |Hit Pints = 9 |
|Hit Dice = 1 D8 | |Hit Dice = 1 D8 | ||
|Proficency Bonus = +2 | |Proficency Bonus = +2 | ||
− | |Str-Mod = | + | |Str-Mod = 0 |
− | |Dex-Mod = + | + | |Dex-Mod = +3 |
− | |Con-Mod = | + | |Con-Mod = +1 |
− | |Int-Mod = | + | |Int-Mod = 0 |
|Wis-Mod = +1 | |Wis-Mod = +1 | ||
− | |Cha-Mod = | + | |Cha-Mod = 0 |
− | |Strength = | + | |Strength = 11 |
− | |Dexterity = | + | |Dexterity = 16 |
− | |Constitution = | + | |Constitution = 12 |
− | |Intelligence = | + | |Intelligence = 11 |
− | |Wisdom = | + | |Wisdom = 13 |
− | |Charisma = | + | |Charisma = 11 |
|Str-Save-Prof = | |Str-Save-Prof = | ||
− | |Str-Save = | + | |Str-Save = 0 |
|Dex-Save-Prof = ✘ | |Dex-Save-Prof = ✘ | ||
− | |Dex-Save = + | + | |Dex-Save = +5 |
|Con-Save-Prof = | |Con-Save-Prof = | ||
− | |Con-Save = | + | |Con-Save = +1 |
|Int-Save-Prof = | |Int-Save-Prof = | ||
− | |Int-Save = | + | |Int-Save = 0 |
|Wis-Save-Prof = ✘ | |Wis-Save-Prof = ✘ | ||
− | |Wis-Save = + | + | |Wis-Save = +3 |
|Cha-Save-Prof = | |Cha-Save-Prof = | ||
− | |Cha-Save = | + | |Cha-Save = 0 |
− | |Athletics-Prof = | + | |Athletics-Prof = |
|Athletics = 0 | |Athletics = 0 | ||
− | |Acrobatics-Prof = | + | |Acrobatics-Prof = ✘ |
− | |Acrobatics = | + | |Acrobatics = +5 |
|Arcana-Prof = | |Arcana-Prof = | ||
− | |Arcana = | + | |Arcana = 0 |
|Animal Handling-Prof = | |Animal Handling-Prof = | ||
|Animal Handling = +1 | |Animal Handling = +1 | ||
|Deception-Prof = | |Deception-Prof = | ||
− | |Deception = | + | |Deception = 0 |
|Sleight of Hand-Prof = | |Sleight of Hand-Prof = | ||
|Sleight of Hand = +2 | |Sleight of Hand = +2 | ||
|History-Prof = | |History-Prof = | ||
− | |History = | + | |History = 0 |
|Insight-Prof = | |Insight-Prof = | ||
− | |Insight = 1 | + | |Insight = +1 |
|Intimidation-Prof = | |Intimidation-Prof = | ||
− | |Intimidation = | + | |Intimidation = 0 |
|Stealth-Prof = | |Stealth-Prof = | ||
|Stealth = +2 | |Stealth = +2 | ||
|Investigation-Prof = | |Investigation-Prof = | ||
− | |Investigation = | + | |Investigation = 0 |
|Medicine-Prof = | |Medicine-Prof = | ||
|Medicine = +1 | |Medicine = +1 | ||
|Performance-Prof = | |Performance-Prof = | ||
− | |Performance = | + | |Performance = 0 |
|Nature-Prof = | |Nature-Prof = | ||
− | |Nature = | + | |Nature = 0 |
|Perception-Prof = ✘ | |Perception-Prof = ✘ | ||
− | |Perception = + | + | |Perception = +5 |
|Persuasion-Prof = | |Persuasion-Prof = | ||
− | |Persuasion = | + | |Persuasion = 0 |
|Religion-Prof = | |Religion-Prof = | ||
− | |Religion = | + | |Religion = 0 |
|Survival-Prof = | |Survival-Prof = | ||
|Survival = +1 | |Survival = +1 | ||
Zeile 96: | Zeile 96: | ||
! Attack !! Bonus !! Damage | ! Attack !! Bonus !! Damage | ||
|- | |- | ||
− | | Dagger || + | + | | Dagger || +5 || 1 D4 + 3 piercing |
|- | |- | ||
|} | |} | ||
Zeile 121: | Zeile 121: | ||
==Armor== | ==Armor== | ||
− | * | + | * Light Armor |
==Weapons== | ==Weapons== | ||
Zeile 129: | Zeile 129: | ||
=Equipment= | =Equipment= | ||
− | * Dagger | + | * 4 Dagger |
+ | * Leather Armor | ||
* 50 feet of silk rope | * 50 feet of silk rope | ||
* a set of common clothes | * a set of common clothes |
Version vom 24. April 2018, 19:39 Uhr
Milo Jamjar | |
---|---|
Spieler: | Leon |
Gesamtlevel: | 0 |
Rasse: | Halfling |
Klasse: | Sailor Lvl. 0 |
Background: | Sailor |
Größenkategorie: | small |
Geschlecht: | männlich |
Alter: | 42 SJ |
Größe: | 1,05m |
Gewicht: | 25kg |
Augen: | braun |
Hautfarbe: | gebräunt |
Haare: | dunkel blond |
Inhaltsverzeichnis
Attributes and Skills
Armor Class | Initiative | Speed | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
14 | +3 | 25 | |||||||||
Hit Points | Hit Dice | Proficency Bonus | |||||||||
0 | 1 D8 | +2 | |||||||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | ||||||
0 | +3 | +1 | 0 | +1 | 0 | ||||||
11 | 16 | 12 | 11 | 13 | 11 | ||||||
Saving Throws | |||||||||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | ||||||
0 | ✘ | +5 | +1 | 0 | ✘ | +3 | 0 | ||||
Skills | |||||||||||
Athletics | Acrobatics | Arcana | Animal Handling | Deception | |||||||
0 | ✘ | +5 | 0 | +1 | 0 | ||||||
Sleight of Hand | History | Insight | Intimidation | ||||||||
+2 | 0 | +1 | 0 | ||||||||
Stealth | Investigation | Medicine | Performance | ||||||||
+2 | 0 | +1 | 0 | ||||||||
Nature | Perception | Persuasion | |||||||||
0 | ✘ | +5 | 0 | ||||||||
Religion | Survival | ||||||||||
0 | +1 |
Attacks
Attack | Bonus | Damage |
---|---|---|
Dagger | +5 | 1 D4 + 3 piercing |
Feats & Traits
- Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave: You have advantage on saving throws against being frightened.
- Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
- Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Other Proficencies
Languages
- Common
- Halfling
Tools
- Gesang
- Geige
Armor
- Light Armor
Weapons
- Daggers
Equipment
- 4 Dagger
- Leather Armor
- 50 feet of silk rope
- a set of common clothes
- Geige
- Seltene Goldmünze aus einem fernen Land
Money
Copper | Silver | Gold | Platinum |
---|---|---|---|
0 | 0 | 10 | 0 |