Milo Jamjar: Unterschied zwischen den Versionen

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Zeile 5: Zeile 5:
 
|Level = 0
 
|Level = 0
 
|Rasse = [[Halfling]]
 
|Rasse = [[Halfling]]
|Klasse = Sailor Level 0
+
|Klasse = Sailor Lvl. 0
 
|Background = Sailor
 
|Background = Sailor
 
|XP = 0
 
|XP = 0
Zeile 23: Zeile 23:
  
 
{{Charaktersheet
 
{{Charaktersheet
|AC = 12
+
|AC = 14
|Initiative = +2
+
|Initiative = +3
 
|Speed = 25
 
|Speed = 25
|Hit Pints = 8
+
|Hit Pints = 9
 
|Hit Dice = 1 D8
 
|Hit Dice = 1 D8
 
|Proficency Bonus = +2
 
|Proficency Bonus = +2
|Str-Mod = -2
+
|Str-Mod = 0
|Dex-Mod = +2
+
|Dex-Mod = +3
|Con-Mod = 0
+
|Con-Mod = +1
|Int-Mod = -2
+
|Int-Mod = 0
 
|Wis-Mod = +1
 
|Wis-Mod = +1
|Cha-Mod = +2
+
|Cha-Mod = 0
|Strength = 6
+
|Strength = 11
|Dexterity = 15
+
|Dexterity = 16
|Constitution = 10
+
|Constitution = 12
|Intelligence = 7
+
|Intelligence = 11
|Wisdom = 12
+
|Wisdom = 13
|Charisma = 14
+
|Charisma = 11
 
|Str-Save-Prof =  
 
|Str-Save-Prof =  
|Str-Save = -2
+
|Str-Save = 0
 
|Dex-Save-Prof = ✘
 
|Dex-Save-Prof = ✘
|Dex-Save = +2
+
|Dex-Save = +5
 
|Con-Save-Prof =  
 
|Con-Save-Prof =  
|Con-Save = 0
+
|Con-Save = +1
 
|Int-Save-Prof =  
 
|Int-Save-Prof =  
|Int-Save = -2
+
|Int-Save = 0
 
|Wis-Save-Prof = ✘
 
|Wis-Save-Prof = ✘
|Wis-Save = +1
+
|Wis-Save = +3
 
|Cha-Save-Prof =  
 
|Cha-Save-Prof =  
|Cha-Save = +2
+
|Cha-Save = 0
|Athletics-Prof =
+
|Athletics-Prof =  
 
|Athletics = 0
 
|Athletics = 0
|Acrobatics-Prof =  
+
|Acrobatics-Prof =
|Acrobatics = 2
+
|Acrobatics = +5
 
|Arcana-Prof =  
 
|Arcana-Prof =  
|Arcana = -2
+
|Arcana = 0
 
|Animal Handling-Prof =  
 
|Animal Handling-Prof =  
 
|Animal Handling = +1
 
|Animal Handling = +1
 
|Deception-Prof =  
 
|Deception-Prof =  
|Deception = +2
+
|Deception = 0
 
|Sleight of Hand-Prof =  
 
|Sleight of Hand-Prof =  
 
|Sleight of Hand = +2
 
|Sleight of Hand = +2
 
|History-Prof =  
 
|History-Prof =  
|History = -2
+
|History = 0
 
|Insight-Prof =  
 
|Insight-Prof =  
|Insight = 1
+
|Insight = +1
 
|Intimidation-Prof =  
 
|Intimidation-Prof =  
|Intimidation = +2
+
|Intimidation = 0
 
|Stealth-Prof =  
 
|Stealth-Prof =  
 
|Stealth = +2
 
|Stealth = +2
 
|Investigation-Prof =  
 
|Investigation-Prof =  
|Investigation = -2
+
|Investigation = 0
 
|Medicine-Prof =  
 
|Medicine-Prof =  
 
|Medicine = +1
 
|Medicine = +1
 
|Performance-Prof =  
 
|Performance-Prof =  
|Performance = +2
+
|Performance = 0
 
|Nature-Prof =  
 
|Nature-Prof =  
|Nature = -2
+
|Nature = 0
 
|Perception-Prof = ✘
 
|Perception-Prof = ✘
|Perception = +3
+
|Perception = +5
 
|Persuasion-Prof =  
 
|Persuasion-Prof =  
|Persuasion = +2
+
|Persuasion = 0
 
|Religion-Prof =  
 
|Religion-Prof =  
|Religion = -2
+
|Religion = 0
 
|Survival-Prof =  
 
|Survival-Prof =  
 
|Survival = +1
 
|Survival = +1
Zeile 96: Zeile 96:
 
! Attack !!  Bonus !! Damage
 
! Attack !!  Bonus !! Damage
 
|-
 
|-
|  Dagger || +4 || 1 D4 + 2 piercing
+
|  Dagger || +5 || 1 D4 + 3 piercing
 
|-  
 
|-  
 
|}
 
|}
Zeile 121: Zeile 121:
 
==Armor==
 
==Armor==
  
* light armor
+
* Light Armor
  
 
==Weapons==
 
==Weapons==
Zeile 129: Zeile 129:
 
=Equipment=
 
=Equipment=
  
* Dagger
+
* 4 Dagger
 +
* Leather Armor
 
* 50 feet of silk rope
 
* 50 feet of silk rope
 
* a set of common clothes
 
* a set of common clothes

Version vom 24. April 2018, 19:39 Uhr

Milo Jamjar
Charakterbild-Milo.png
Spieler: Leon
Gesamtlevel: 0
Rasse: Halfling
Klasse: Sailor Lvl. 0
Background: Sailor
Größenkategorie: small
Geschlecht: männlich
Alter: 42 SJ
Größe: 1,05m
Gewicht: 25kg
Augen: braun
Hautfarbe: gebräunt
Haare: dunkel blond

Attributes and Skills

Armor Class Initiative Speed
14 +3 25
Hit Points Hit Dice Proficency Bonus
0 1 D8 +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
0 +3 +1 0 +1 0
11 16 12 11 13 11
Saving Throws
Strength Dexterity Constitution Intelligence Wisdom Charisma
0 +5 +1 0 +3 0
Skills
Athletics Acrobatics Arcana Animal Handling Deception
0 +5 0 +1 0
Sleight of Hand History Insight Intimidation
+2 0 +1 0
Stealth Investigation Medicine Performance
+2 0 +1 0
Nature Perception Persuasion
0 +5 0
Religion Survival
0 +1

Attacks

Attack Bonus Damage
Dagger +5 1 D4 + 3 piercing

Feats & Traits

  • Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave: You have advantage on saving throws against being frightened.
  • Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
  • Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Other Proficencies

Languages

  • Common
  • Halfling

Tools

  • Gesang
  • Geige

Armor

  • Light Armor

Weapons

  • Daggers

Equipment

  • 4 Dagger
  • Leather Armor
  • 50 feet of silk rope
  • a set of common clothes
  • Geige
  • Seltene Goldmünze aus einem fernen Land

Money

Copper Silver Gold Platinum
0 0 10 0