Milo Jamjar: Unterschied zwischen den Versionen

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(Attributes and Skills)
Zeile 73: Zeile 73:
 
|Survival = +1
 
|Survival = +1
 
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{| class="wikitable center"
 
|-
 
! colspan="4"| Armor Class !! colspan="4"| Initiative !! colspan="4"| Speed
 
|-
 
| colspan="4"| 12 || colspan="4"| +2 || colspan="4"| 25
 
|-
 
! colspan="4"| Hit Points !! colspan="4"| Hit Dice !! colspan="4"| Proficency Bonus
 
|-
 
| colspan="4"| 8 || colspan="4"| 1 D8 || colspan="4"| +2
 
|-
 
! colspan="2"| Strength !! colspan="2"|Dexterity !! colspan="2"|Constitution !! colspan="2"|Intelligence !! colspan="2"|Wisdom !! colspan="2"|Charisma
 
|-
 
| colspan="2"|'''-2''' || colspan="2"|'''+2''' || colspan="2"|'''0'''  || colspan="2"|'''-2'''  || colspan="2"|'''+1'''  || colspan="2"|'''+2'''
 
|-
 
| colspan="2"|6 || colspan="2"|15 || colspan="2"|10  || colspan="2"|7  || colspan="2"|12  || colspan="2"|14
 
|-
 
! colspan="12"| Saving Throws
 
|-
 
! colspan="2"|Strength !! colspan="2"|Dexterity !! colspan="2"|Constitution !! colspan="2"|Intelligence !! colspan="2"|Wisdom !! colspan="2"|Charisma
 
|-
 
| || -2 || ✘ || +4 || || 0 || || -2 || ✘ || +3 || || +2
 
|-
 
! colspan="2"|Athletics !! colspan="2"|Acrobatics !! colspan="2"| !! colspan="2"|Arcana !! colspan="2"|Animal Handling !! colspan="2"|Deception
 
|-
 
| ✘ || 0 ||  || 2 || || || || -2 ||  || +1 || || +2
 
|-
 
! colspan="2"| !! colspan="2"|Sleight of Hand !! colspan="2"| !! colspan="2"|History !! colspan="2"|Insight !! colspan="2"|Intimidation
 
|-
 
|  ||  ||  || 2 || || || || -2 ||  || +1 || || +2
 
|-
 
! colspan="2"| !! colspan="2"|Stealth !! colspan="2"| !! colspan="2"|Investigation !! colspan="2"|Medicine !! colspan="2"|Performance
 
|-
 
|  ||  ||  || 2 || || || || -2 ||  || +1 || || +2
 
|-
 
! colspan="2"| !! colspan="2"| !! colspan="2"| !! colspan="2"|Nature !! colspan="2"|Perception !! colspan="2"|Persuasion
 
|-
 
|  ||  ||  ||  || || || || -2 || ✘ || +3 || || +2
 
|-
 
! colspan="2"| !! colspan="2"| !! colspan="2"| !! colspan="2"|Religion !! colspan="2"|Survival !! colspan="2"|
 
|-
 
|  ||  ||  ||  || || || || -2 ||  || +1 || ||
 
|}
 
  
 
=Attacks=
 
=Attacks=

Version vom 24. April 2018, 16:01 Uhr

Milo Jamjar

Milo

Attributes and Skills

Armor Class Initiative Speed
12 +2 25
Hit Points Hit Dice Proficency Bonus
0 1 D8 +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
-2 +2 0 -2 +1 +2
6 15 10 7 12 14
Saving Throws
Strength Dexterity Constitution Intelligence Wisdom Charisma
-2 +2 0 -2 +1 +2
Skills
Athletics Acrobatics Arcana Animal Handling Deception
0 2 -2 +1 +2
Sleight of Hand History Insight Intimidation
+2 -2 1 +2
Stealth Investigation Medicine Performance
+2 -2 +1 +2
Nature Perception Persuasion
-2 +3 +2
Religion Survival
-2 +1

Attacks

Attack Bonus Damage
Dagger +4 1 D4 + 2 piercing

Feats & Traits

  • Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave: You have advantage on saving throws against being frightened.
  • Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
  • Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Other Proficencies

Languages

  • Common
  • Halfling

Tools

  • Gesang
  • Geige

Armor

  • light armor

Weapons

  • Daggers

Equipment

  • Dagger
  • 50 feet of silk rope
  • a set of common clothes
  • Geige
  • Seltene Goldmünze aus einem fernen Land

Money

Copper Silver Gold Platinum
0 0 10 0