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=Attributes and Skills=
 
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Version vom 24. April 2018, 15:21 Uhr

Milo Jamjar

Milo

Attributes and Skills

Armor Class Initiative Speed
12 0 0
Hit Points Hit Dice Proficency Bonus
0 0 0
Strength Dexterity Constitution Intelligence Wisdom Charisma
0 0 0 0 0 0
10 10 10 10 10 10
Saving Throws
Strength Dexterity Constitution Intelligence Wisdom Charisma
0 0 0 0 0 0
Skills
Athletics Acrobatics Arcana Animal Handling Deception
0 0 0 0 0
Sleight of Hand History Insight Intimidation
0 0 0 0
Stealth Investigation Medicine Performance
0 0 0 0
Nature Perception Persuasion
0 0 0
Religion Survival
0 0
Armor Class Initiative Speed
12 +2 25
Hit Points Hit Dice Proficency Bonus
8 1 D8 +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
-2 +2 0 -2 +1 +2
6 15 10 7 12 14
Saving Throws
Strength Dexterity Constitution Intelligence Wisdom Charisma
-2 +4 0 -2 +3 +2
Athletics Acrobatics Arcana Animal Handling Deception
0 2 -2 +1 +2
Sleight of Hand History Insight Intimidation
2 -2 +1 +2
Stealth Investigation Medicine Performance
2 -2 +1 +2
Nature Perception Persuasion
-2 +3 +2
Religion Survival
-2 +1

Attacks

Attack Bonus Damage
Dagger +4 1 D4 + 2 piercing

Feats & Traits

  • Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave: You have advantage on saving throws against being frightened.
  • Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
  • Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Other Proficencies

Languages

  • Common
  • Halfling

Tools

  • Gesang
  • Geige

Armor

  • light armor

Weapons

  • Daggers

Equipment

  • Dagger
  • 50 feet of silk rope
  • a set of common clothes
  • Geige
  • Seltene Goldmünze aus einem fernen Land

Money

Copper Silver Gold Platinum
0 0 10 0