Milo Jamjar: Unterschied zwischen den Versionen

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|Level = 0
 
|Level = 0
 
|Rasse = [[Halfling]]
 
|Rasse = [[Halfling]]
|Klasse = Sailor Level 0
+
|Klasse = Sailor Lvl. 0
 
|Background = Sailor
 
|Background = Sailor
 
|XP = 0
 
|XP = 0
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__TOC__
 
__TOC__
  
=Attributes and Skills=
+
=Allgemeine Informationen=
 +
 
 +
==Aussehen==
 +
 
 +
 
 +
==Hintergrundgeschichte==
 +
 
 +
=Spielinfromationen=
 +
Die von euch steuerbaren NPC's sind alle als "Monster" in DnD-Beyond eingetragen, ihr könnt sie eurem Charakter in der Creaturesection hinzufügen. Jeder NPC heißt "Samay NPC - <Name des NPC'S>".
 +
 
 +
==Attributes and Skills==
  
 
{{Charaktersheet
 
{{Charaktersheet
|AC = 12
+
|AC = 14
|Initiative = +2
+
|Initiative = +3
 
|Speed = 25
 
|Speed = 25
|Hit Pints = 8
+
|Hit Points = 9
 
|Hit Dice = 1 D8
 
|Hit Dice = 1 D8
 
|Proficency Bonus = +2
 
|Proficency Bonus = +2
|Str-Mod = -2
+
|Str-Mod = 0
|Dex-Mod = +2
+
|Dex-Mod = +3
|Con-Mod = 0
+
|Con-Mod = +1
|Int-Mod = -2
+
|Int-Mod = 0
 
|Wis-Mod = +1
 
|Wis-Mod = +1
|Cha-Mod = +2
+
|Cha-Mod = 0
|Strength = 6
+
|Strength = 11
|Dexterity = 15
+
|Dexterity = 16
|Constitution = 10
+
|Constitution = 12
|Intelligence = 7
+
|Intelligence = 11
|Wisdom = 12
+
|Wisdom = 13
|Charisma = 14
+
|Charisma = 11
 
|Str-Save-Prof =  
 
|Str-Save-Prof =  
|Str-Save = -2
+
|Str-Save = 0
 
|Dex-Save-Prof = ✘
 
|Dex-Save-Prof = ✘
|Dex-Save = +2
+
|Dex-Save = +5
 
|Con-Save-Prof =  
 
|Con-Save-Prof =  
|Con-Save = 0
+
|Con-Save = +1
 
|Int-Save-Prof =  
 
|Int-Save-Prof =  
|Int-Save = -2
+
|Int-Save = 0
 
|Wis-Save-Prof = ✘
 
|Wis-Save-Prof = ✘
|Wis-Save = +1
+
|Wis-Save = +3
 
|Cha-Save-Prof =  
 
|Cha-Save-Prof =  
|Cha-Save = +2
+
|Cha-Save = 0
|Athletics-Prof =
+
|Athletics-Prof =  
 
|Athletics = 0
 
|Athletics = 0
|Acrobatics-Prof =  
+
|Acrobatics-Prof =
|Acrobatics = 2
+
|Acrobatics = +5
 
|Arcana-Prof =  
 
|Arcana-Prof =  
|Arcana = -2
+
|Arcana = 0
 
|Animal Handling-Prof =  
 
|Animal Handling-Prof =  
 
|Animal Handling = +1
 
|Animal Handling = +1
 
|Deception-Prof =  
 
|Deception-Prof =  
|Deception = +2
+
|Deception = 0
 
|Sleight of Hand-Prof =  
 
|Sleight of Hand-Prof =  
 
|Sleight of Hand = +2
 
|Sleight of Hand = +2
 
|History-Prof =  
 
|History-Prof =  
|History = -2
+
|History = 0
 
|Insight-Prof =  
 
|Insight-Prof =  
|Insight = 1
+
|Insight = +1
 
|Intimidation-Prof =  
 
|Intimidation-Prof =  
|Intimidation = +2
+
|Intimidation = 0
 
|Stealth-Prof =  
 
|Stealth-Prof =  
 
|Stealth = +2
 
|Stealth = +2
 
|Investigation-Prof =  
 
|Investigation-Prof =  
|Investigation = -2
+
|Investigation = 0
 
|Medicine-Prof =  
 
|Medicine-Prof =  
 
|Medicine = +1
 
|Medicine = +1
 
|Performance-Prof =  
 
|Performance-Prof =  
|Performance = +2
+
|Performance = 0
 
|Nature-Prof =  
 
|Nature-Prof =  
|Nature = -2
+
|Nature = 0
 
|Perception-Prof = ✘
 
|Perception-Prof = ✘
|Perception = +3
+
|Perception = +5
 
|Persuasion-Prof =  
 
|Persuasion-Prof =  
|Persuasion = +2
+
|Persuasion = 0
 
|Religion-Prof =  
 
|Religion-Prof =  
|Religion = -2
+
|Religion = 0
 
|Survival-Prof =  
 
|Survival-Prof =  
 
|Survival = +1
 
|Survival = +1
 
}}
 
}}
  
=Attacks=
+
==Attacks==
  
 
{| class="wikitable center"
 
{| class="wikitable center"
 
! Attack !!  Bonus !! Damage
 
! Attack !!  Bonus !! Damage
 
|-
 
|-
|  Dagger || +4 || 1 D4 + 2 piercing
+
|  Dagger || +5 || 1 D4 + 3 piercing
 
|-  
 
|-  
 
|}
 
|}
  
=Feats & Traits=
+
Dagger (throw) 20/60
 +
 
 +
==Feats & Traits==
  
* '''Lucky:''' When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
+
===Lucky===
* '''Brave:''' You have advantage on saving throws against being frightened.
+
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
* '''Halfling Nimbleness:''' You can move through the space of any creature that is of a size larger than yours.
+
===Brave===
* '''Naturally Stealthy:''' You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
+
You have advantage on saving throws against being frightened.
 +
===Halfling Nimbleness===
 +
You can move through the space of any creature that is of a size larger than yours.
 +
===Naturally Stealthy===
 +
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
  
=Other Proficencies=
+
==Other Proficencies==
  
==Languages==
+
===Languages===
  
* Common
+
* Arionisch (Common/Deutsch)
 
* Halfling
 
* Halfling
  
==Tools==
+
===Tools===
  
 
* Gesang
 
* Gesang
 
* Geige
 
* Geige
  
==Armor==
+
===Armor===
  
* light armor
+
* Light Armor
  
==Weapons==
+
===Weapons===
  
 
* Daggers
 
* Daggers
  
=Equipment=
+
==Equipment==
  
* Dagger
+
* 4 Dagger
 +
* Leather Armor
 
* 50 feet of silk rope
 
* 50 feet of silk rope
 
* a set of common clothes
 
* a set of common clothes
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* Seltene Goldmünze aus einem fernen Land
 
* Seltene Goldmünze aus einem fernen Land
  
==Money==
+
===Money===
  
 
{| class="wikitable"
 
{| class="wikitable"
Zeile 144: Zeile 161:
  
 
|}
 
|}
 +
 +
=Dokumente=
 +
 +
[[Media: Milo_Jamjar.pdf|Charakterbogen]]
 +
[[Category:Charaktere]]
 +
[[Category:NPC]]
 +
[[Category:Samay - Die Abenteuer der Nerona]]

Aktuelle Version vom 11. November 2018, 02:38 Uhr

Milo Jamjar
Charakterbild-Milo.png
Spieler: Leon
Gesamtlevel: 0
Rasse: Halfling
Klasse: Sailor Lvl. 0
Background: Sailor
Größenkategorie: small
Geschlecht: männlich
Alter: 42 SJ
Größe: 1,05m
Gewicht: 25kg
Augen: braun
Hautfarbe: gebräunt
Haare: dunkel blond

Allgemeine Informationen

Aussehen

Hintergrundgeschichte

Spielinfromationen

Die von euch steuerbaren NPC's sind alle als "Monster" in DnD-Beyond eingetragen, ihr könnt sie eurem Charakter in der Creaturesection hinzufügen. Jeder NPC heißt "Samay NPC - <Name des NPC'S>".

Attributes and Skills

Armor Class Initiative Speed
14 +3 25
Hit Points Hit Dice Proficency Bonus
9 1 D8 +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
0 +3 +1 0 +1 0
11 16 12 11 13 11
Saving Throws
Strength Dexterity Constitution Intelligence Wisdom Charisma
0 +5 +1 0 +3 0
Skills
Athletics Acrobatics Arcana Animal Handling Deception
0 +5 0 +1 0
Sleight of Hand History Insight Intimidation
+2 0 +1 0
Stealth Investigation Medicine Performance
+2 0 +1 0
Nature Perception Persuasion
0 +5 0
Religion Survival
0 +1

Attacks

Attack Bonus Damage
Dagger +5 1 D4 + 3 piercing

Dagger (throw) 20/60

Feats & Traits

Lucky

When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave

You have advantage on saving throws against being frightened.

Halfling Nimbleness

You can move through the space of any creature that is of a size larger than yours.

Naturally Stealthy

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Other Proficencies

Languages

  • Arionisch (Common/Deutsch)
  • Halfling

Tools

  • Gesang
  • Geige

Armor

  • Light Armor

Weapons

  • Daggers

Equipment

  • 4 Dagger
  • Leather Armor
  • 50 feet of silk rope
  • a set of common clothes
  • Geige
  • Seltene Goldmünze aus einem fernen Land

Money

Copper Silver Gold Platinum
0 0 10 0

Dokumente

Charakterbogen