Milo Jamjar: Unterschied zwischen den Versionen
Aus Die Chroniken von Samay
Leon (Diskussion | Beiträge) |
Leon (Diskussion | Beiträge) |
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(9 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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{{Charakterinformationen | {{Charakterinformationen | ||
+ | |Name = Milo Jamjar | ||
|Bild = Charakterbild-Milo.png | |Bild = Charakterbild-Milo.png | ||
− | | | + | |Spieler = Leon |
|Level = 0 | |Level = 0 | ||
− | | | + | |Rasse = [[Halfling]] |
− | | | + | |Klasse = Sailor Lvl. 0 |
|Background = Sailor | |Background = Sailor | ||
|XP = 0 | |XP = 0 | ||
− | |XP | + | |XP nächstes Level = 100 |
− | | | + | |Size = small |
− | | | + | |Geschlecht = männlich |
− | | | + | |Alter = 42 |
− | | | + | |Größe = 1,05 |
− | | | + | |Gewicht = 25 |
− | | | + | |Augen = braun |
− | | | + | |Hautfarbe = gebräunt |
− | | | + | |Haare = dunkel blond |
− | }} | + | }} |
+ | __TOC__ | ||
+ | |||
+ | =Allgemeine Informationen= | ||
+ | |||
+ | ==Aussehen== | ||
+ | |||
+ | |||
+ | ==Hintergrundgeschichte== | ||
− | + | =Spielinfromationen= | |
+ | Die von euch steuerbaren NPC's sind alle als "Monster" in DnD-Beyond eingetragen, ihr könnt sie eurem Charakter in der Creaturesection hinzufügen. Jeder NPC heißt "Samay NPC - <Name des NPC'S>". | ||
− | =Attributes and Skills= | + | ==Attributes and Skills== |
{{Charaktersheet | {{Charaktersheet | ||
− | |AC = | + | |AC = 14 |
− | |Initiative = + | + | |Initiative = +3 |
|Speed = 25 | |Speed = 25 | ||
− | |Hit | + | |Hit Points = 9 |
|Hit Dice = 1 D8 | |Hit Dice = 1 D8 | ||
|Proficency Bonus = +2 | |Proficency Bonus = +2 | ||
− | |Str-Mod = | + | |Str-Mod = 0 |
− | |Dex-Mod = + | + | |Dex-Mod = +3 |
− | |Con-Mod = | + | |Con-Mod = +1 |
− | |Int-Mod = | + | |Int-Mod = 0 |
|Wis-Mod = +1 | |Wis-Mod = +1 | ||
− | |Cha-Mod = | + | |Cha-Mod = 0 |
− | |Strength = | + | |Strength = 11 |
− | |Dexterity = | + | |Dexterity = 16 |
− | |Constitution = | + | |Constitution = 12 |
− | |Intelligence = | + | |Intelligence = 11 |
− | |Wisdom = | + | |Wisdom = 13 |
− | |Charisma = | + | |Charisma = 11 |
|Str-Save-Prof = | |Str-Save-Prof = | ||
− | |Str-Save = | + | |Str-Save = 0 |
|Dex-Save-Prof = ✘ | |Dex-Save-Prof = ✘ | ||
− | |Dex-Save = + | + | |Dex-Save = +5 |
|Con-Save-Prof = | |Con-Save-Prof = | ||
− | |Con-Save = | + | |Con-Save = +1 |
|Int-Save-Prof = | |Int-Save-Prof = | ||
− | |Int-Save = | + | |Int-Save = 0 |
|Wis-Save-Prof = ✘ | |Wis-Save-Prof = ✘ | ||
− | |Wis-Save = + | + | |Wis-Save = +3 |
|Cha-Save-Prof = | |Cha-Save-Prof = | ||
− | |Cha-Save = | + | |Cha-Save = 0 |
− | |Athletics-Prof = | + | |Athletics-Prof = |
|Athletics = 0 | |Athletics = 0 | ||
− | |Acrobatics-Prof = | + | |Acrobatics-Prof = ✘ |
− | |Acrobatics = | + | |Acrobatics = +5 |
|Arcana-Prof = | |Arcana-Prof = | ||
− | |Arcana = | + | |Arcana = 0 |
|Animal Handling-Prof = | |Animal Handling-Prof = | ||
|Animal Handling = +1 | |Animal Handling = +1 | ||
|Deception-Prof = | |Deception-Prof = | ||
− | |Deception = | + | |Deception = 0 |
|Sleight of Hand-Prof = | |Sleight of Hand-Prof = | ||
|Sleight of Hand = +2 | |Sleight of Hand = +2 | ||
|History-Prof = | |History-Prof = | ||
− | |History = | + | |History = 0 |
|Insight-Prof = | |Insight-Prof = | ||
− | |Insight = 1 | + | |Insight = +1 |
|Intimidation-Prof = | |Intimidation-Prof = | ||
− | |Intimidation = | + | |Intimidation = 0 |
|Stealth-Prof = | |Stealth-Prof = | ||
|Stealth = +2 | |Stealth = +2 | ||
|Investigation-Prof = | |Investigation-Prof = | ||
− | |Investigation = | + | |Investigation = 0 |
|Medicine-Prof = | |Medicine-Prof = | ||
|Medicine = +1 | |Medicine = +1 | ||
|Performance-Prof = | |Performance-Prof = | ||
− | |Performance = | + | |Performance = 0 |
|Nature-Prof = | |Nature-Prof = | ||
− | |Nature = | + | |Nature = 0 |
|Perception-Prof = ✘ | |Perception-Prof = ✘ | ||
− | |Perception = + | + | |Perception = +5 |
|Persuasion-Prof = | |Persuasion-Prof = | ||
− | |Persuasion = | + | |Persuasion = 0 |
|Religion-Prof = | |Religion-Prof = | ||
− | |Religion = | + | |Religion = 0 |
|Survival-Prof = | |Survival-Prof = | ||
|Survival = +1 | |Survival = +1 | ||
}} | }} | ||
− | =Attacks= | + | ==Attacks== |
{| class="wikitable center" | {| class="wikitable center" | ||
! Attack !! Bonus !! Damage | ! Attack !! Bonus !! Damage | ||
|- | |- | ||
− | | Dagger || + | + | | Dagger || +5 || 1 D4 + 3 piercing |
|- | |- | ||
|} | |} | ||
− | + | Dagger (throw) 20/60 | |
− | + | ==Feats & Traits== | |
− | |||
− | |||
− | |||
− | = | + | ===Lucky=== |
+ | When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. | ||
+ | ===Brave=== | ||
+ | You have advantage on saving throws against being frightened. | ||
+ | ===Halfling Nimbleness=== | ||
+ | You can move through the space of any creature that is of a size larger than yours. | ||
+ | ===Naturally Stealthy=== | ||
+ | You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. | ||
− | == | + | ==Other Proficencies== |
− | * Common | + | ===Languages=== |
+ | |||
+ | * Arionisch (Common/Deutsch) | ||
* Halfling | * Halfling | ||
− | ==Tools== | + | ===Tools=== |
* Gesang | * Gesang | ||
* Geige | * Geige | ||
− | ==Armor== | + | ===Armor=== |
− | * | + | * Light Armor |
− | ==Weapons== | + | ===Weapons=== |
* Daggers | * Daggers | ||
− | =Equipment= | + | ==Equipment== |
− | * Dagger | + | * 4 Dagger |
+ | * Leather Armor | ||
* 50 feet of silk rope | * 50 feet of silk rope | ||
* a set of common clothes | * a set of common clothes | ||
Zeile 136: | Zeile 152: | ||
* Seltene Goldmünze aus einem fernen Land | * Seltene Goldmünze aus einem fernen Land | ||
− | ==Money== | + | ===Money=== |
{| class="wikitable" | {| class="wikitable" | ||
Zeile 145: | Zeile 161: | ||
|} | |} | ||
+ | |||
+ | =Dokumente= | ||
+ | |||
+ | [[Media: Milo_Jamjar.pdf|Charakterbogen]] | ||
+ | [[Category:Charaktere]] | ||
+ | [[Category:NPC]] | ||
+ | [[Category:Samay - Die Abenteuer der Nerona]] |
Aktuelle Version vom 11. November 2018, 02:38 Uhr
Milo Jamjar | |
---|---|
Spieler: | Leon |
Gesamtlevel: | 0 |
Rasse: | Halfling |
Klasse: | Sailor Lvl. 0 |
Background: | Sailor |
Größenkategorie: | small |
Geschlecht: | männlich |
Alter: | 42 SJ |
Größe: | 1,05m |
Gewicht: | 25kg |
Augen: | braun |
Hautfarbe: | gebräunt |
Haare: | dunkel blond |
Inhaltsverzeichnis
Allgemeine Informationen
Aussehen
Hintergrundgeschichte
Spielinfromationen
Die von euch steuerbaren NPC's sind alle als "Monster" in DnD-Beyond eingetragen, ihr könnt sie eurem Charakter in der Creaturesection hinzufügen. Jeder NPC heißt "Samay NPC - <Name des NPC'S>".
Attributes and Skills
Armor Class | Initiative | Speed | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
14 | +3 | 25 | |||||||||
Hit Points | Hit Dice | Proficency Bonus | |||||||||
9 | 1 D8 | +2 | |||||||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | ||||||
0 | +3 | +1 | 0 | +1 | 0 | ||||||
11 | 16 | 12 | 11 | 13 | 11 | ||||||
Saving Throws | |||||||||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | ||||||
0 | ✘ | +5 | +1 | 0 | ✘ | +3 | 0 | ||||
Skills | |||||||||||
Athletics | Acrobatics | Arcana | Animal Handling | Deception | |||||||
0 | ✘ | +5 | 0 | +1 | 0 | ||||||
Sleight of Hand | History | Insight | Intimidation | ||||||||
+2 | 0 | +1 | 0 | ||||||||
Stealth | Investigation | Medicine | Performance | ||||||||
+2 | 0 | +1 | 0 | ||||||||
Nature | Perception | Persuasion | |||||||||
0 | ✘ | +5 | 0 | ||||||||
Religion | Survival | ||||||||||
0 | +1 |
Attacks
Attack | Bonus | Damage |
---|---|---|
Dagger | +5 | 1 D4 + 3 piercing |
Dagger (throw) 20/60
Feats & Traits
Lucky
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave
You have advantage on saving throws against being frightened.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Other Proficencies
Languages
- Arionisch (Common/Deutsch)
- Halfling
Tools
- Gesang
- Geige
Armor
- Light Armor
Weapons
- Daggers
Equipment
- 4 Dagger
- Leather Armor
- 50 feet of silk rope
- a set of common clothes
- Geige
- Seltene Goldmünze aus einem fernen Land
Money
Copper | Silver | Gold | Platinum |
---|---|---|---|
0 | 0 | 10 | 0 |