Karl Engel: Unterschied zwischen den Versionen

Aus Die Chroniken von Samay
Wechseln zu: Navigation, Suche
(Die Seite wurde neu angelegt: „[http://samaywiki.peulings.eu/Charaktere/Karl_Engel.pdf Karl Engel] 200px|thumb|right|Karl“)
 
 
(22 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 1: Zeile 1:
[http://samaywiki.peulings.eu/Charaktere/Karl_Engel.pdf Karl Engel]
+
{{Charakterinformationen
 +
|Name = Milo Jamjar
 +
|Bild = Charakterbild-Karl.png
 +
|Spieler = Leon
 +
|Level = 5
 +
|Rasse = [[Human]]
 +
|Klasse = Priest Lvl. 5
 +
|Background = Acolyte
 +
|XP = 6500
 +
|XP nächstes Level = 14000
 +
|Size = medium
 +
|Geschlecht = männlich
 +
|Alter = 48
 +
|Größe = 1,83
 +
|Gewicht = 65
 +
|Augen = Blau
 +
|Hautfarbe = gebräunt
 +
|Haare = Blond
 +
}}
 +
__TOC__
  
[[Datei:Charakterbild-Karl.jpg|200px|thumb|right|Karl]]
+
=Allgemeine Informationen=
 +
 
 +
==Aussehen==
 +
 
 +
 
 +
==Hintergrundgeschichte==
 +
 
 +
=Spielinfromationen=
 +
Die von euch steuerbaren NPC's sind alle als "Monster" in DnD-Beyond eingetragen, ihr könnt sie eurem Charakter in der Creaturesection hinzufügen. Jeder NPC heißt "Samay NPC - <Name des NPC'S>".
 +
 
 +
==Attributes and Skills==
 +
 
 +
{{Charaktersheet
 +
|AC = 13
 +
|Initiative = 0
 +
|Speed = 25
 +
|Hit Points = 27
 +
|Hit Dice = 5 D8
 +
|Proficency Bonus = +2
 +
|Str-Mod = 0
 +
|Dex-Mod = 0
 +
|Con-Mod = +1
 +
|Int-Mod = +1
 +
|Wis-Mod = +3
 +
|Cha-Mod = +1
 +
|Strength = 10
 +
|Dexterity = 10
 +
|Constitution = 12
 +
|Intelligence = 13
 +
|Wisdom = 16
 +
|Charisma = 13
 +
|Str-Save-Prof =
 +
|Str-Save = 0
 +
|Dex-Save-Prof =
 +
|Dex-Save = 0
 +
|Con-Save-Prof =
 +
|Con-Save = 0
 +
|Int-Save-Prof =
 +
|Int-Save = +1
 +
|Wis-Save-Prof = ✘
 +
|Wis-Save = +5
 +
|Cha-Save-Prof = ✘
 +
|Cha-Save = +3
 +
|Athletics-Prof =
 +
|Athletics = 0
 +
|Acrobatics-Prof =
 +
|Acrobatics = 0
 +
|Arcana-Prof =
 +
|Arcana = +1
 +
|Animal Handling-Prof =
 +
|Animal Handling = +3
 +
|Deception-Prof =
 +
|Deception = +1
 +
|Sleight of Hand-Prof =
 +
|Sleight of Hand = 0
 +
|History-Prof =
 +
|History = +1
 +
|Insight-Prof =
 +
|Insight = +3
 +
|Intimidation-Prof =
 +
|Intimidation = +1
 +
|Stealth-Prof =
 +
|Stealth = 0
 +
|Investigation-Prof =
 +
|Investigation = +1
 +
|Medicine-Prof = Experte
 +
|Medicine = +7
 +
|Performance-Prof =
 +
|Performance = +1
 +
|Nature-Prof =
 +
|Nature = +1
 +
|Perception-Prof =
 +
|Perception = +3
 +
|Persuasion-Prof = ✘
 +
|Persuasion = +3
 +
|Religion-Prof = ✘
 +
|Religion = +3
 +
|Survival-Prof =
 +
|Survival = +3
 +
}}
 +
 
 +
==Attacks==
 +
 
 +
{| class="wikitable center"
 +
! Attack !!  Bonus !! Damage
 +
|-
 +
|  Mace || +2 || 1 D6 bludgeoning
 +
|-
 +
|}
 +
 
 +
==Feats & Traits==
 +
 
 +
===Divine Eminence===
 +
As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 3d6  radiant damage to a target on a hit . This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
 +
 
 +
==Other Proficencies==
 +
 
 +
===Languages===
 +
 
 +
* Arionisch (Common/Deutsch)
 +
* Dwarvish
 +
 
 +
===Tools===
 +
 
 +
* Healer's Kit
 +
 
 +
===Armor===
 +
 
 +
* Light Armor
 +
* Medium Armor
 +
*Shields
 +
 
 +
===Weapons===
 +
 
 +
* Simple Weapons
 +
 
 +
==Equipment==
 +
 
 +
* Chain Shirt
 +
* Mace
 +
* Healer's Kit (0/10)
 +
 
 +
===Money===
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Copper !! Silver !! Gold !! Platinum
 +
|-
 +
| 0 || 0 || 5 || 0
 +
 
 +
|}
 +
 
 +
=Zauber=
 +
 
 +
{| class="wikitable center"
 +
|-
 +
| '''Spellcasting Ability''' || '''Spell Save DC''' || '''Spell Attack Bonus'''
 +
|-
 +
| Wisdom || 13 || +5
 +
 
 +
|}
 +
==Spellslots==
 +
{| class="wikitable center"
 +
|-
 +
| Level 1 || Level 2 || Level 3 || Level 4 || Level 5 || Level 6 || Level 7 || Level 8 || Level 9
 +
|-
 +
| 4 || 3 || 2 || - || - || - || - || - || -
 +
 
 +
|}
 +
==Zauber==
 +
 
 +
===Cantrips===
 +
 
 +
* [https://www.dnd-spells.com/spell/light Light]
 +
* [https://www.dnd-spells.com/spell/Sacred-Flame Sacred Flame]
 +
* [https://www.dnd-spells.com/spell/Thaumaturgy Thaumaturgy]
 +
 
 +
===Level 1===
 +
 
 +
* [https://www.dnd-spells.com/spell/Cure-Wounds Cure Wounds]
 +
* [https://www.dnd-spells.com/spell/Guiding-Bolt Guiding Bolt]
 +
* [https://www.dnd-spells.com/spell/Sanctuary Sanctuary]
 +
 
 +
===Level 2===
 +
 
 +
* [https://www.dnd-spells.com/spell/Lesser-Restoration Lesser Restoration]
 +
* [https://www.dnd-spells.com/spell/Spiritual-Weapon Spiritual Weapon]
 +
 
 +
===Level 3===
 +
 
 +
* [https://www.dnd-spells.com/spell/Dispel-Magic Dispel Magic]
 +
* [https://www.dnd-spells.com/spell/Spirit-Guardians Spirit Guardians]
 +
 
 +
=Dokumente=
 +
 
 +
[[Media: Karl_Engel.pdf|Charakterbogen]]
 +
 
 +
[[Media: Karl_Engel_Spells.pdf|Zauber]]
 +
[[Category:Charaktere]]
 +
[[Category:NPC]]
 +
[[Category:Samay - Die Abenteuer der Nerona]]

Aktuelle Version vom 11. November 2018, 02:38 Uhr

Milo Jamjar
Charakterbild-Karl.png
Spieler: Leon
Gesamtlevel: 5
Rasse: Human
Klasse: Priest Lvl. 5
Background: Acolyte
Größenkategorie: medium
Geschlecht: männlich
Alter: 48 SJ
Größe: 1,83m
Gewicht: 65kg
Augen: Blau
Hautfarbe: gebräunt
Haare: Blond

Allgemeine Informationen

Aussehen

Hintergrundgeschichte

Spielinfromationen

Die von euch steuerbaren NPC's sind alle als "Monster" in DnD-Beyond eingetragen, ihr könnt sie eurem Charakter in der Creaturesection hinzufügen. Jeder NPC heißt "Samay NPC - <Name des NPC'S>".

Attributes and Skills

Armor Class Initiative Speed
13 0 25
Hit Points Hit Dice Proficency Bonus
27 5 D8 +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
0 0 +1 +1 +3 +1
10 10 12 13 16 13
Saving Throws
Strength Dexterity Constitution Intelligence Wisdom Charisma
0 0 0 +1 +5 +3
Skills
Athletics Acrobatics Arcana Animal Handling Deception
0 0 +1 +3 +1
Sleight of Hand History Insight Intimidation
0 +1 +3 +1
Stealth Investigation Medicine Performance
0 +1 Experte +7 +1
Nature Perception Persuasion
+1 +3 +3
Religion Survival
+3 +3

Attacks

Attack Bonus Damage
Mace +2 1 D6 bludgeoning

Feats & Traits

Divine Eminence

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 3d6 radiant damage to a target on a hit . This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Other Proficencies

Languages

  • Arionisch (Common/Deutsch)
  • Dwarvish

Tools

  • Healer's Kit

Armor

  • Light Armor
  • Medium Armor
  • Shields

Weapons

  • Simple Weapons

Equipment

  • Chain Shirt
  • Mace
  • Healer's Kit (0/10)

Money

Copper Silver Gold Platinum
0 0 5 0

Zauber

Spellcasting Ability Spell Save DC Spell Attack Bonus
Wisdom 13 +5

Spellslots

Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
4 3 2 - - - - - -

Zauber

Cantrips

Level 1

Level 2

Level 3

Dokumente

Charakterbogen

Zauber